Quick answer: what should you buy?
For a new account, guaranteed progress is usually better than chasing a rare pull. Build one usable team, upgrade its specials and gear, and keep enough Power Credits for Challenge requirements. A direct Store character can be promoted with credits after purchase, while a character obtained only as a random pack drop may remain at low promotion until you find more copies.
- Need your first workable Gold team? Targeted Store characters or a limited number of Gold packs can start progression.
- Need a broader Challenge roster? Challenge Booster Packs contain a generally stronger pool, but every result is random.
- Already own good characters? Stop collecting temporarily and invest in gear, specials and promotions.
- Hunting Metal characters? The 400 Nth Metal Pro Pack is generally the balanced value choice; the 800 pack is more attractive when its premium gear and character pool matter too.
Match the purchase to your account stage
The Injustice in-game Store mixes guaranteed purchases with random packs, so no single item is best for everyone. A beginner trying to unlock reliable credit farming has a different goal from a veteran filling collection gaps.
Before opening anything, ask: Can my main team clear the next useful battle? Can I meet the current Challenge requirements? Do I own the gear needed to make my best character work? Spend on that bottleneck instead of whichever pack has the most exciting artwork.
Direct character purchases vs booster packs
Buying a character directly from the in-game Store gives certainty. More importantly, Store characters can normally be promoted directly with Power Credits. The price rises at each Elite level, but you control exactly which fighter receives the investment.
Booster packs trade that control for a chance at a wider or stronger pool. A great pull can improve your roster, but pulling one copy does not automatically unlock direct promotions. Challenge characters are normally unlocked for direct promotion by completing their Challenge—not by receiving a random copy from the Challenge Booster Pack.
That is why an ordinary but promotable Gold can be more useful to a young account than a stronger card stuck at Elite 0. Once you own a farming team and several Challenge unlocks, random packs become easier to justify.
Gold, Challenge, Silver and Bronze packs
Gold Booster Pack
The standard Gold Booster Pack is the cheaper route to a random Gold. It can assemble an early roster, but its pool contains many older cards that do not scale like the best Challenge, Online Battle and Metal characters. Treat it as an early roster tool, not a reliable route to one top-tier fighter.
Challenge Booster Pack
The Challenge Booster Pack costs more Power Credits but draws from Challenge characters, giving it a stronger general pool. It is useful for collection breadth and may supply cards needed for future Challenge requirements. Its limitation is promotion: a pack copy alone does not provide the predictable credit-based path that completing the character's Challenge unlocks.
Silver and Bronze packs
Bronze and Silver cards still matter for Challenge requirements and low-cost teams, but endlessly opening their packs slows Gold progression. Buy them with a purpose. A developed Silver team is useful; random duplicates that delay your main carry are not.
Is the Gear Locker worth it?
The Gear Locker is the repeatable Power Credit pack for gear. Its common low-rarity drops become part of a long-term shard economy: evolve useful 1- and 2-star gear first, then extra copies return more shards when shattered. This makes Gear Lockers more valuable when you have enough credits to invest in gear development.
Ra's al Ghul's Scimitar is the famous rare chase because its starting power and basic-damage effects are valuable. Do not spend every credit expecting a quick drop. Results are random, and players report wildly different numbers of packs before finding it. Open lockers because you also need ordinary gear copies and shards—not only for one jackpot.
Online Battle gear such as Tantu Totem, The Master's Death Cart and Astro-Harness is not a normal Gear Locker reward. Prioritize their multiplayer seasons when they appear, and use our Best Gear Cards guide to plan upgrades.
200 vs 400 vs 800 Nth Metal packs
The three permanent tiers are not simple upgrades of one another. Each has a different reward pool and probability profile, so saving for the highest price does not automatically maximize Metal characters per Nth Metal spent.
- 200 pack: more frequent openings, but the lowest Metal-character probability and a less attractive end-game pool.
- 400 Pro Pack: the usual all-round recommendation for players mainly trying to grow a Metal collection.
- 800 Ultimate Pack: better suited to established accounts that also value its premium reward pool and higher-end gear chance. One opening costs the same as two Pro Packs.
The odds displayed in your game should be the final reference because availability can change. Choose from the listed pool, not one lucky opening video. See our Nth Metal farming guide and Phantom Zone guide for earning strategies.
Rotating and real-money packs
Limited packs rotate in and out of the Store. Some focus on a team or character family; others are sold for real money. Availability alone does not make one good value. Read the complete contents and current odds, then compare the guaranteed reward with what your account owns.
Never assume themed artwork guarantees the pictured character. If the description says “chance,” treat it as a gamble for that card. A guaranteed pack is easier to evaluate, but can still be poor value if the character does not complete a team or improve a role you use.
A practical spending plan
New account
- Build one balanced three-character team instead of leveling everything.
- Keep credits for specials, gear and active Challenge requirements.
- Favor guaranteed promotion until you can farm credits consistently.
Developing account
- Complete Challenges to unlock strong cards for direct promotion.
- Use Challenge packs for roster breadth, not to force one specific pull.
- Build evolved low-rarity gear so future duplicates return more shards.
Late-game account
- Target missing team members, pack-exclusive cards and premium gear.
- Compare the 400 and 800 Nth Metal pools against your exact collection.
- Remember that maximum promotion is not always optimal for Online Battle matchmaking.
What to avoid
- Spending all Power Credits on packs and leaving nothing for specials, promotions or gear evolution.
- Opening a pack for one pictured character without checking whether it is guaranteed.
- Assuming a Challenge Booster Pack pull unlocks direct promotion.
- Buying Gear Lockers only for Ra's al Ghul's Scimitar and treating every normal drop as wasted.
- Automatically choosing the 800 Nth Metal pack because it is the most expensive.
- Copying advice without considering your roster, gear and current Challenge requirements.
Injustice In-Game Store FAQ
What is the best pack for beginners?
Early accounts usually benefit most from a guaranteed, promotable core team. A few random Gold or Challenge packs can expand the roster, but should not consume the credits needed to develop the cards you use.
Is the Challenge Booster Pack better than the Gold Booster Pack?
Its general pool is stronger, but it costs more and does not solve direct promotion. Choose it for roster quality and breadth; choose direct purchases or completed Challenge unlocks when predictable promotion matters most.
Which Nth Metal pack offers the best value?
The 400 Pro Pack is the balanced choice for general Metal hunting. The 800 Ultimate Pack makes more sense when its premium character and gear pool fits your late-game goals. Always check the current in-game odds.
Characters or Gear Cards first?
Build one functional team, then strengthen the gear that lets it perform. Once you own a good carry, support and tank, a transformative Gear Card can improve results more than another unbuilt character. Compare our character tier list and gear setup guide.